Starsector transfer all items. Go to line 105 Shielded Cargo Holds. Starsector transfer all items

 
 Go to line 105 Shielded Cargo HoldsStarsector transfer all items Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file

one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Here's a little how-to. 85%. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Formerly known as Starsector Mod Manager. Open the planets tab. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. ago. 9. Say you got a pirate buffalo giving you 600 cargo. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Special Items are particularly notable for their unusual uses. 5b (released 2020-08-28) Common RadarDownload version 2. This is because production is logarithmic, i. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Annual_Cod_5896 • 1 yr. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Inside of Starsector/starsector-core/data there will be a file called settings. On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. 05 with ease and take your gaming experience to the next. 05. Download. Them you have to move them around in response to the enemy's movies. BloodMisery •. It happens to me too, and it's Indeed super annoying. IIRC It's called altclicktransfer or something. Reviewers praised the game on release. mkv's) and it doesn't display the subtitles. This means you can have every resource type in Penelope's Star. 4. First, make sure you properly modified the file setting the allocated memory for the game. Royal Executive Access Keycard. Just a list of all the bar missions (and my ratings) you can find. Otherwise this is basically how . That movie was the shit. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. Re: [0. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). It also includes endgame. one that allows custom searches through editing a CSV file. Fixed a bug where, on mod install in Starsector 0. Autofit is pretty solid when you don't know yourself how to load ships out. csv entry contain all of the information directly about a ship. Interdiction pulses can be avoided easily enough even without the change, so yes, it's a very slight cheat. Put it in the old computer. Re: [0. 95 colonies should be made, just make to cap every planet with a commerce. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. 2D RPG/Trade/Fleet Combat Game. Anyone know. [deleted] • 3 yr. Go to your starsector config file (starsector-core > data > config > settings. Put it in the new computer. Maintenance is one of the most common ways a fleet will consume supplies. It only transfers items between the fleet and the market or storage. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. Join. 4. It. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. Make sure you have access to all 3 skills and a shit load of supplies. I have to log out and log back in to get them to work again. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. 1a RC6 - Slightly buffed TIM's minefield upgrade, also made it less likely to mine yourself - Cabal cannot take ships that can't be scuttled (such as Ziggurat) or those that have unremovable captains (such as integrated AI cores) - Cabal cannot take mission items (such as Janus Device) Version 1. You have to change it from false to true. I understand there no modpack because it would be hell with all the update going around, but just a text list. That shrinks 186 inventory space down to 1 space used at base level. This is because production is logarithmic, i. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. Put it in the mods folder and make sure it's tagged in Starsector's launcher. A lot of ship mods are also bundled with faction mods. [deleted] • 3 yr. You can Shift + Click LMB to buy one unit. Make sure this mod is enabled. I cores you have into salvaged Remnant ships you own. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. 1. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Starsector has no "right" or "wrong" playstyle, only your own style. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. What extent is that, and is there some strategy. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. json checked /saves/common… All the ships are very well made and they even have their own station. 2 = Added two new weapons, the dual proton gun and heavy proton gun. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. Combat freighters are pretty useful early game as well (like the mule). r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. The inital contact will start once the Player is Level 10. Go to starsector r/starsector. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. 7MB ; 659-- Nexerelin. 2. Scherzokinn • 1 yr. Do the main menu Tutorials. You can set forced autosaves to happen. 7. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. If you have patrols that won’t move, go to the sensor relay and introduce false readings. Download (0. An example - a mod that changes ships animations and adds some new visual effects. [close] Then go back to "GraphicsLib", and paste the file. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. Mods that add new weapons and the likes yes. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. Open the planets tab. On the market or storage. Logged. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. Enjoy actual salvager gameplay! petergustav • 6 mo. This is advice from an older gamer (36). It just tweaks some stuff. Premium Explore Gaming. 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the. 9. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Mod-added installable items may or may not increase pather interest. Step 2: You need the ID of each unique ship in the. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. so i got the new 0. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. - Unlock an Artifact exchange for special items after some quests. Caution is advised as these kinds of games can be very detrimental to your time management. ago • Edited 3 yr. 95a. Not to mention the huge signature radius without MS/IEA. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. Manually, the speed of the ships you pursue with are paramount, but from the limited experience I have it seems that in autoresolve slower ships can successfully pursue faster ships to some extent. 25 votes, 16 comments. Alternate download links (please try the above first): Windows Mac Linux. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. _mortache • Ludd is Omega • 6 mo. The abandoned station and player colonies provide free storage. Even if you built other things at the base that also needed supplies, like a waystation, it's. best of the best - an extra 5% via the 3rd s-mod. You can set forced autosaves to happen. sh. r/starsector. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. 2 truly automated ships 1. when i started playing Starsector again with the . While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. Can only be installed within 10 light years of the "coronal tap. Step 2: You need the ID of each unique ship in the fleet. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. A second Click will buy/sell the stack regardless of cargo capacity. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. There should be a penalty/event for ejecting crew. Thanks inotia00 for all the hard work and this massive update. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. Open up "campaign. First thing to do: Allocate sufficient memory in for Starsector with mods. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. So don't worry about it being a little suboptimal. ago. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. You can also add a synchotroncore to your inv with additem synchotron. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. 95a] Transfer All Items v1. This is a work in progress, so if you are a competent modder please consider adding to this. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. « Reply #1 on: January 07, 2022, 06:08:58 AM ». While the commands themselves aren't case sensitive, arguments are. Features. Installed in population. It sorts by new fine when not searching. r/starsector • Behold, I have returned to infest your nightmares once again. Agreed on the Decivilized Subpopulation notes in posts above. Maybe have it disappear on size 5 when player cannot abandon the planet anymore, or let the player abandon a decivilized planet regardless of. Also, AI cores are only illegal to certain factions. However, most items have certain requirements in order to be used, which the top categories represent. You'll have a small UI element open that you can drag to purchase varying amounts of the product. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Happens. ago. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. The mouse moves around and you can click on windows and they become the active window, but. Colonies were added in version 0. I have tried this with every building, help? Thanks. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. Download. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. e. Open comment sort options. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. Starsector! Join thousands of players in a massive online community. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. . one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. Factions like Vic really add nice ships with their unique style. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. combat endurance on the autoship officer for 15%. If the original save was in. You can’t make trading very profitable paying tariffs, black market is the way. When I design ship loadouts I rather have access to everything for the design. Only one good way to find out. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. These are meant for broader use within the. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. Stealing an existing one from a faction in a raid. 2. Version 3. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. Go to starsector r/starsector. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. (Clipped from the mod page) If you use the Domain Registry ID found in the Character Skills screen to generate your new star system, it will be identical. ) Find the planet that you want to edit. Afaik, it should be somewhere on your character lvl-up screen. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. Make sure this mod is enabled 3. You also get 3 special. 8. It's either been scrapped, despawned, or failed to load when generating the save game. Locations of stars in the core aren't random, they are always in the same place. Join. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Download and install this mod. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Once done, go to the target. Greetings, Human. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. e. Frigates are relatively weak as they need to be supported by the bigger UAF ships. I switch to my BLM in a robe and movement physics weren't working. csv. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. [Starsector Mods][0. Trade occurs between markets, each of which can be a planet or a station, and. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. Don’t be scared of it, you get barely any punishment for using it. Surveying equipment makes a huge difference for survey costs. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. Onslaught is also great because of the Burn drive. Hegemony or ScyNation always seem to knock them out within a few cycles, and their resurgence attempts are hilarious and seem to attempt to overthrow silly shit like Oasis or Chico. Planet Umbra Has an interesting quest for the pirates. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Salvage skill and 2x salvage rigs means you will never run out of supply. For a full list of supported commands enter 'help' in the console. PvtSatan • 22 days ago. Have literally next to zero experience with colonies. csv file under the tags column. legion_xiv is not too hard, but other. Re: Mod Troubleshooting Guide (Read BEFORE posting!) Cathedral-Hubship no longer spawning both in Bounty and Market in the campaign, i'm already check it with console command and deactivating mod and start a new game but still the ship refuse to spawn, i'm firmly believe this doesn't happen before the last update. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Repeat 1-2 until you have 5k goods. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. You just changed it from a hidden Hullmod to one you know from the start. Got it, just wanted to make sure I. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Key points for boosting auto ships, all together nets you 65% CR. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. Colonies make money from population and from exports. Making the game auto save is easy in theory, but. Make sure this mod is enabled. Fixed a bug where, on mod install in Starsector 0. install directory (C: drive, etc. 2. Thanks, you helped me figure out the setmarketowner command. Look for ways to increase income and reduce supply usage. Choose your faction (or establish your own) and dominate the Sector! Baldur's Gate 3 in a 3rd Person view, with Controller. 96a] Console Commands v2023. ; Ace Custom: The. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). Now all I have to do is figure out why I can't get them to spawn in. A . 0 Mod, the choice for serious players seeking advanced features and customization options. e. 14. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. Demonstration: Spoiler: click to expand Compatibility: It should work. Titan AE. 9a. Having friends switch from ast and perform actions, then switch to another class, doesn't seem. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. Just a little heads up to mention some general naughtiness somewhat related to the last post above. From personal experience, it tends to be near the core worlds. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. It increases food production by +2. Mods that cause major changes like nex no not likely. 8. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. This means that you can have ships with up to 6 s-mods. Others will be very happy to buy them from you. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Skills are permanent bonuses or activated abilities acquired by the player and officers. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. It happens to me too, and it's Indeed super annoying. Otherwise this is basically how . ago. Use "Craptop" for low-end systems. Open starsector-coredatahullmodshull_mods. 2 (2021/03/27) Search. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. Re: Looking at the Starsector fuel & supply economy. Here are some possibilities: Salvaging derelict domain probes or facilities. This has made very close to a million space bucks in one loop. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. Then I found out that no capital ship can withstand 20. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. GreenGhost95 • 1 yr. Do check if you have enough space, especially. Step 3. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. SPOILER. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. 05. )>Starsector>starsector-core>data>config>settings. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Maybe someone else might know how to change the save game location so you can do this automatically. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Moving inventory QoL. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Skysoft945 • 2 yr. prettyboiclique • 4 mo. 13. ago. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. This will help make your fleet self-sustaining, which means you can keep exploring for longer. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. 7-BuyPrice*1. r/starsector. Reply. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. Mods that add in a solar system with a new faction maybe depends on the mod. a small guide to Editing items in savegames. Pressing Up, makes the menu goes a bit hayware. e. json. You can then use the “RemoveCondition” command to remove the condition after. 5) Make sure you do this for all mods (unzip the files into the starsector/mods folder and remove the zipped file afterwards) 6) For safe measure, start the game as an admin (right-click starsector and select 'run as administrator') 7) When you start starsector, click the mods button and make sure the mod is selected and click saveAdds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. There are two methods to do this. If you want to enable autosaving, edit lw_autosave_settings. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. • 2 yr. Spawnship tahlan_traumtanzer. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. you can open it with ms excel. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. %50 upkeep reduction allows you to ignore hazard rating. Ship Catalogue / Variant Editor (SCVE) v1. I found it, look here. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. There's also almost always a stripe of free space between the core worlds and the outer rim. . 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. ctrl+click also swaps entire stacks between the market and your inventory which is another useful shortcut. Images. Continue Reading [Starsector Mods][0. Shift+clicking a stack of items sells/transfers it. 96a] FuzzyPack – small ship and weapons pack Mod, the choice for serious players seeking advanced features and customization options. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. Only happens when searching for words or phrases in a subreddit.